Beyond the Playbook: Bold, Trend-Driven Considerations for Sports Business in 2025

There are a myriad of reasons that make social media in sports unique.

The schedule and routine nature of sports can create predictability — but well-laid plans can also go up in smoke in an instant due to sports’ inherent unpredictability. Customers are fanatical about your brand (‘fans’) but that emotion can also turn negative by factors outside your control. Sports are perhaps one of the last (potentially) monocultures left — sports teams and leagues, and the fans, can relate to nearly every rabbit hole and trend.

All this to say that while leaders in sport may be able to count on a certain routine part of their jobs, there’s a whole lot more nobody can see coming. The exciting uncertainty gets compounded for social and digital media, where just when you think the pace of change is slowing, new opportunities, features, and platforms arise; all the while the half-life of trends and fads is shorter than ever. And while teams and leagues remain influential brands and retain massive platforms, they’ll find their fans gravitating more and more to creators and individual athletes.

So as the calendar turns from 2024 to 2025, it’s time for our annual column on what to have in mind for the year to come. It’s a part behavioral analysis and part reading the tea leaves of where the platforms are going. We can rest assured that certain principles of fandom and human psychology remain the same, while also embracing the untapped potential of what may lie ahead.

Re-Imagining In-Game Social Strategies

There’s no doubt Twitter isn’t what it once was. The platform still has a sizable, engaged sports audience, to be sure, but its ebbing numbers and diminishing value cannot be denied.

Sports teams and leagues will not abandon Twitter in 2025, but should it remain a top priority during games, with one or more team staff dedicated to filling the feed?

Combined with the dilution of Twitter is the increased homogeneity in in-game coverage. It’s game highlights (sometimes with unique angles), a stream of templated graphics and GIFs, and attempts at clever copy—often culminating in a ‘savage’ post after a win.

Could we see teams start to lean into the formulaic nature of in-game tweeting, let a combination of AI and semi-automated processes feed the feed with clips and graphics, leaving manpower to focus on more original and higher-value content? What is the role of a social media manager if they’re not hovering over the keys for the whole game?

Supported by a consistent feed of clips, could the social media team focus on curating the best fan and journalist content? Will there be a focus to push fans into owned and operated channels for a superior in-game experience (and could fans be more willing to go as more abandon Twitter and find alternatives like Bluesky and Threads to be lacking)? Or should social media managers treat their role more like hosts, checking in from the game like your creator friend on site at the event?

I can’t imagine going anywhere but Twitter when a big game is on, but substantive change will eventually come and 2025 may be the start.

The Evolving Social Media Role: Community Management vs. Content Creation and Strategy

For years, and largely still today, ‘social media manager’ was a catch-all term. It’s actually a bit of a joke that the job title can encompass a plethora of responsibilities like content creation, graphic design, video production, paid social, project management, analytics, and this list could go on. Community management was just kind of a given and still is, at least in the sports world.

But in the year ahead could we see an appreciation for the role of community management, even a separate dedicated role that accounts for the importance and full-time nature of such a responsibility? Community is becoming increasingly important as social platforms fragment, and engagement shifts toward interactions between fans and friends rather than big brands or scaled broadcast feeds of traditional social. Community management is a specialized role — discovering, developing, participating, listening, moderating, and monitoring.

Communities exist everywhere, which require a deep understanding of the language, culture, interests, memes, influencers, and angles. How many different communities thrive on TikTok? How many different places could a team or league be a central or tangential part of conversation and engagement? In 2025, let’s give community the attention and importance it deserves. Which relates to the next topic…

Micro Communities 

The emergence of micro communities is not new, it has been happening across industries for years, but really picked up in 2024 and expect to continue growing in the year to come. Reddit has seen substantial engagement growth—highlighted by recent PR efforts focused on sports—and community-based strategies are becoming more prevalent across platforms and industries. With some exceptions, social media is becoming less, well, ‘social,’ with algorithms that favor engagement, regardless of who it’s from, and the interest graph leading the way.

Look at the way the platforms are evolving to serve this need, too. TikTok touts its micro communities, whether BookTok or RushTok or the like, Facebook Groups are keeping big blue relevant for younger users, and Instagram is encouraging its biggest brands to carve their audiences with broadcast channels.

What could micro community strategy look like for sports organizations? Thinking about fan cohorts became common several years ago, largely driven by socioeconomic, demographic, and avidity measures. And every year sees plenty of theme nights and promotions targeted to specific, sometimes very small communities. But what can this look like on digital and social media? How can teams and leagues seek out and serve (or learn from) existing micro communities, or perhaps even cultivate their own? As users (and fans) seek more authentic connections and genuine conversations, micro communities will continue to grow.

Even More Niche Content

This could’ve been addressed in the previous section, but there’s value in considering niche content, as well. Social media pros once lamented (and some still do) that organically reaching one’s followers was a thing of the past. But consider the possibilities that have opened up in the last few years, as more social media users stick on the For You feed over the Following alternative. There is so much good (and bad) content, it’s easier to let an algorithm surface the best content as it gets to know us better than we know ourselves.

So while your followers may not all see your content, the users that are likely to enjoy the content you put out will see it (if it’s good). Brands and teams can unleash their content and let the algorithm show it to the right audience (while avoiding the the wrong one). Instagram may even find that a certain tile in a carousel post is more attractive to a certain audience.

Embrace it and don’t be afraid to try content that’s specifically not meant to appeal to the masses, but will be welcomed (and engaged with) by an intended audience. The goal of every post and piece of content isn’t to reach millions—that’s the wrong way to think about it. Embrace the increasingly savvy algorithms and lean into niches that may make no sense to certain segments of your fans (and even yourself) but will be epic for others.

Platforms to Enhance Small Group Chats and Communities

Where does most of the sports dialogue take place? Actual back-and-forth conversations, with darn near 100% open and read rate? Dark social channels like DMs, group chats, WhatsApp, and iMessage. It’s old news now that Instagram acknowledged there’s a heck of a lot of engagement and sharing happening in the direct messages. WhatsApp continues to grow, particularly in the US, and even Snap remains strong among Gen Z for chatting.

Can teams and leagues create a platform so good that it can take those intimate direct communications away from texts and DMs to an owned platform? It’s tough to compete with your device’s built-in messenger or the ubiquity of WhatsApp, the convenience of IG, the fun and habit of Snap — but what could sports organizations try in order to capture all this valuable engagement and these users?

Leagues may provide a feed of clips from games to insert into a chat with one frictionless click. Perhaps fans can access photos and screenshots along with a simple meme-making tool. Or fans could earn points to redeem for merch simply by sending messages to each other during a game. Teams could even provide trained LLMs via chatbots who could discuss the game (with personalities and dispositions to choose from) and answer questions. Maybe there’s no solution—these platforms are too sticky—but as conversations keep becoming less public and sports dialogue continues on dark channels, the opportunity persists.

The Full Embrace of Creators

Sports leagues and teams have been working in some capacity with creators for years now. An increasing number even have job titles that include, and some are centered around, influencer/creator marketing or relations. But if the state of influencer x sports integration were measured on a scale of 1-10, what would ’10’ look like?

While not tens, the industry saw some 7’s or 8’s in the last few years. NBC Olympics and the IOC gave a select group of creators access to events (though with limitations on the content they could capture). The NFL gives some creators access to gameday clips and archival footage, while the NBA has a similar initiative that expanded this season.

In 2025, more teams, leagues, and media partners could not only welcome creators but also collaborate with them even further. Give them access to content AND have them co-create content (for organic and paid). Let them remix highlights or host their own highlights recap show during the week. Invite them to make shows or skits for their own channels at team practices and games. Invite more creators to put on their own ‘ManningCasts’ — as more games shift away from the cable bundle, providing an abundance of alternate streams becomes more feasible and viable. help them activate their communities or fans at games. (JohnWallStreet wrote about this earlier this year)

There’s a greater (and lucrative) opportunity to figure out what a partnership with sports and creators should look like in its most optimized state. Hopefully, we’ll see some swings in the year to come.

(Here’s a solid SBJ article discussing several leagues’ creator initiatives)

Athlete-led Multi-Channel Networks and Content Franchises

By the time you’re done reading this, another athlete will have started a podcast. Athletes (and their management teams) are increasingly realizing the relative ease and significant benefits going on the mic for an hour a week, give or take, can provide them. It’s a platform to build their brand, of course, and control their narrative. It’s an asset on which to activate partners or promote their own causes and businesses. And it’s a lightweight way to seed an engaging presence on YouTube, in particular, as well as TikTok (and Instagram).

Athletes entering the pro ranks now are even more invested, with some colleges even providing studios and training for their student-athletes. In the year ahead, the teams and leagues will begin to realize the opportunity in front of them — and the urgency.

We’ll see more teams provide studios and equipment for their players to produce podcasts. True collaboration could take place, with teams building something akin to a multi-channel network, activating diverse athletes with their unique interests. One athlete might focus on mental health, another on spirituality and religion, a third on interviewing comedians and actors, and yet another on re-watching famous games. The possibilities are endless and can align with players’ interests. Packaged together (or not), these could form a significant platform to attract new partners or extend existing ones. Some athletes are so big they’d rather do their own thing or work with a platform like Wave or Blue Wire. But plenty would jump at the chance to get this kind of access and audience (and revenue sharing) a team could provide.

With more teams closely tied, if not owning, their RSNs or DTC solution for games, such content can fill those coffers with new programming, in addition to the feeds of YouTube and TikTok. Which leads to…

The Team (or RSN) App as the AVOD or SVOD for Fans

While regional sports networks have survived longer than many expected, some teams are taking things over or working closely with a partner, and many teams are prioritizing first-party relationships with fans, often through apps. The productions that teams create rival anything fans will see on Netflix, Max, or Peacock. The training camp all-access content and game recap mini-movies are incredible. More colleges are building robust content-based DTC apps, with livestreams of coaches shows and extensive catalogs of content.

Many teams have impressive serialized series (and podcasts) on YouTube (and even TikTok) playlists, some are sitting on decades worth of content newly digitized (or some still sitting on old VHS tapes and DVDs). All of them boast impressive production teams. In the year to come, teams and leagues will envision their fans flipping to their app the same way they would Netflix to watch on-demand content. Not just for an hour a week, but consistently—even during the offseason.

The bigger opportunity may even be in licensing proven content and creators. Look at how ESPN licensed distribution rights to the Pat McAfee show as an example. Now, sports teams and leagues won’t lay out tens of millions of dollars like ESPN did for McAfee, but what’s to stop them from acquiring emerging talents and properties. Or perhaps they could go the route of Colin Cowherd’s The Volume or Alex Cooper’s Unwell Network and create mini media empires that can benefit from their distribution and advertiser relations.

Perhaps there will even be membership tiers, similar to those offered by major players, with options for ads or ad-free viewing/listening. It’s exciting to imagine, which coincides with…

+ Experiences for Fans

Over a decade ago, I learned that sports teams in Australia didn’t have season ticket holders—they had ‘members.’ Being a member was about more than having tickets to games, it was an identity and a connection to the team. Many American teams started calling their season ticket holders ‘members,’ but it was mostly an exercise in nomenclature. When tickets to games became moot during the worst days of the pandemic, there was more experimentation with what paid ‘memberships’ could mean, but nothing really took off beyond a few teams launching more inspired loyalty programs.

The + is now ubiquitous across consumer products and services, as are subscriptions in general. However, beyond ticket subscriptions (like season tickets or mini plans), there hasn’t been much of a membership model in sports. There is NFL+, which offers access to audio streams and archives and college athletics (including NIL collectives and booster clubs) are innovating in the space, but what could + programs look like for sports, in much the same way Amazon Prime feels for its millions of members?

In the coming year, teams and leagues around the world can continue to imagine memberships — premium memberships — for fans local and remote. There is more data being collected than ever, which can enable personalized benefits and partner co-promotions. Experiences are more valued, and more diverse and amenable to unbundling, whether in-person (separate entries) or remote (like early access to limited merch drops). As the previous section noted, too, with teams able to build ever-increasing catalogs of content, a + experience could also mean something akin to Prime Video — content…

Get Bold with Generative AI

It’s been over two years since ChatGPT launched to the public, and generative AI continues to improve (insert a cynical take about the rate of acceleration slowing). The arms race keeps going and tools like NotebookLM reset the goalposts on what can be created from source materials. And you know who’s sitting on decades’ worth of brand content? Yep, sports teams and leagues, who also have fans with insatiable appetites for content about their team, with nostalgia often irresistible.

Even as questions persist about how consumers will tolerate AI-generated content, these factors point to opportunity. Could the archives of thousands of interviews turn into binge-worthy podcasts and documentary-dramatizations or page-turning oral histories? Or how could terabytes of game notes and stats be put into action through diverse generative AI packages, from compelling content to endless games and trivia?

We’re just beginning to scratch the surface of generative AI, in all its multimodal forms. There’s a treasure trove of latent content (and sponsorable assets) just waiting to be mined for fans.

Leaning into Novelty and Micro Culture for Games and Live Events

For decades, ‘gimmicks’ were seen as beneath pro sports, novelty was the domain of minor league sports. Major pro sports are beginning to embrace fun, recognizing the value in ephemeral and sometimes esoteric online trends and cultures as lucrative opportunities.

There have been monoculture themes present in pro sports for years — Star Wars Nights are omnipresent across major and minor (and college) sports. But culture is now more fragmented and trends come and go quickly; few viral moments or movements resonate with the majority of fans in a packed stadium or arena.

In the year ahead, teams will embrace the countless microtrends and communities that form and proliferate across platforms like Instagram, TikTok, and YouTube. They’ll capitalize on trends within niches as much as, if not more than, the well-worn monocultural motifs. How can teams make every game an event and inspire FOMO for some cohort[s] of fans who want to be there for it? Gone are the years of forced formality and pompous self-importance — there will be more fun ahead in the future.

Strategy Around Condensed Games

Younger generations don’t watch full games. Some may say that narrative has become so widespread that it’s become overhyped — but it’s largely true. This trend coincides with the continued rise of condensed games. Go on the NBA YouTube page, for example, and you’ll find a playlist of ‘full game highlights’—10-minute videos that summarize the game and showcase key plays, often garnering hundreds of thousands or even millions of views. So while the dream of getting Gen Z and Gen Alpha to sit in front of a TV and give their mostly undivided attention for 2-3 hours seems naive, getting them to watch condensed games feels more plausible.

In the year to come, leagues and teams can operationalize condensed games, experimenting with formats and activations, and building them into valuable assets rather than YouTube afterthoughts. They could license condensed games to creators, allowing them to relive and recap games (while sharing in the revenue). Sponsors could help deliver condensed games to the masses, allowing fans and wannabe creators to remix and put their own spin on highlights and game stories. Broadcasters and leagues can experiment with unique angles and POVs for condensed games. For instance, iso-cams have already been part of the NBA on TNT’s strategy, as well as the ‘Caitlin Clark’ cam during her last season at Iowa.

There’s an interesting future to consider for condensed games, but even while the future remains uncertain for full games, nothing can truly replace live content…

More Live

2025 will mark ten years since Live entered the social media picture, when Meerkat and Periscope launched and allowed anyone anywhere with a mobile device and a decent connection to go live to the world. In my recent interview with World Wide Wob (Rob Perez), he remarked about the continued value of live, content where anything could happen and anything could go unexpectedly go wrong. Even mundane content becomes more compelling when it’s live. Many prognosticators assert that 2025 will be the year live shopping takes off in the US, with platforms like TikTok reimagining QVC for younger generations.

In the year ahead, sports teams and leagues will continue to innovate and try new things with live (and that includes games!). As more fans get on DTC and streaming apps to find their team’s content, that’ll compound the already ever-present platforms like YouTube to find fans who will tune in to see it live. For games, streaming parts of games live will be a key tactic to drive sign-ups and perhaps even open the opportunity for PPV or micro-transactions to watch an exciting finish (the NBA talked about this years ago, Buzzer had a strong go at it, too). But there’s even more.

There are plenty of narratives about the oncoming onslaught of AI slop filling feeds today and moving forward. But you can ‘t AI-ize ‘live.’ Stretching and warming up before practice is boring and monotonous — but what if it’s live? (I’d watch a livestream of an NHL team playing sewer ball before a game!) The dance team preparing a routine can be great live content. Who wouldn’t watch a live stream of a hockey equipment manager sharpening skates or an NFL clubhouse attendant setting up players’ lockers. Or how about a livestream of a producer editing a hype video?

We’re starting to see more games-based content, so perhaps there’s a future of livestreams featuring players competing in beer pong (with water — or some sponsors’ sports drink). Live trivia games with fans or players would fit in that mold, too. An always-on livestream of a stadium’s VIP entrance or an arena’s transformation from hockey to basketball could be content gold (time lapses are cool, but they’re not live!). And, yes, the drops culture has already come to sports, so live reveals of exclusive merch and collectibles would seem to work, too. (Including ‘breaks’ performed by a player/alum/mascot/broadcasters).

Short-form, long-form; Stories and Feed — live is one format that’ll always offer unique value and the creativity, originality, innovation, and value creation is just getting started.

Retail Media and Commerce-Driven Sponsorships

Over the last couple of years, it seems every major corporation with a sizable database of users, detailed information about them, and a steady flow of traffic has created retail media networks where advertisers can bid for inventory. Sports has forever been an industry built on brand partnerships, with some performance-driven marketing baked in (e.g., ‘the team won, so get a discounted pizza’). And while there is a step back to brand marketing, after an overcorrection, partnerships and advertising with trackable, countable results are still gaining priority.

Even the biggest leagues or college conferences may not be able to, nor does it make sense to, support actual retail networks. But this industry trend could creep its way into the sports world as organizations continue to collect more first-party data, have increasingly robust user profiles, and establish more connected touchpoints with fans. For the most part, teams and leagues have operationalized fan data to sell them more of the stuff they produce or license themselves — tickets, merchandise, collectibles, etc. — but how could they start to more effectively segment their fans so that the offers and products, and even the advertisers, are the right ones for each fan and in each context. And as the data infrastructure continues to mature, there could be valuable, increasingly smarter and high-converting ads (for b2c and even b2b businesses).

I’m not smart or informed enough to know how quickly or whether such a vision could materialize, but sports apps—especially those supported by content and live games—will likely remain among the few apps where users spend significant time, creating a world of opportunities.

Novelty Merch Drops and Collectibles: Beyond Game Giveaways

2024 was the year of the novelty popcorn bucket. Movie theaters capitalized on the surprisingly intense fan interest to the tune of tens of millions of dollars. The Carolina Hurricanes introduced a Zamboni popcorn bucket, while the Detroit Red Wings have gone viral the last couple of years around Thanksgiving for their Zamboni gravy boats (and even had a design contest for this year’s version).

Novelty items are not new to sports. Heck, some teams even produce giveaways teaser videos with the same excitement as schedule release videos (see this example from the San Diego Padres). But sponsored giveaways largely exist to a) Activate sponsorships (duh) and b) Boost attendance — you have to go to the game to get that exclusive bobblehead! But so many teams boast so many fans who cannot (or will not) go to games, they either too far away, can’t afford to go to many games or mainly express their fandom digitally. The importance of the remote fan grew during the pandemic, when in-person attendance was impossible.

So why are these sponsored giveaway items still positioned mostly as attendance boosters? Combine the novelty, the ‘drops’ culture, the surge of collectibles in recent years, the rise of live and creator-driven shopping — and creative, original novelty merch drops could be a big boon for teams, leagues, and their partners. Fwiw, we have seen more teams in recent years do apparel collabs, which seem to be successful. But take that to the nth degree with tchotchkes and collectibles that fans around the world can’t resist.

There could be millions in revenue on the table, whether through direct sales or through sponsor-driven models where fans ‘pay’ by purchasing a sponsor’s product, providing contact information, or completing a branded game—earning them these items shipped directly to their door. The gate still matters, ticket sales are still a very meaningful revenue stream — but instead of subsidizing gravy boats for 20,000 fans (or up to 60-70-80,000 fans), open up these valuable engagement (and earned media/display) opportunities to the millions of fans around the globe.

Mini Serialized Episodes

It was about a year ago that noted social media consultant and Link in Bio newsletter author Rachel Karten wrote that we should ‘treat your social video channels like you would a TV show’ (read the full piece here). And if you work in social media, you’ve no doubt come across the viral Mohawk Chevrolet content on TikTok. Meanwhile, in Japan (and China), short dramas, with ‘episodes’ typically lasting 1-3 minutes are becoming increasingly popular (read about it).

So, with all that, how can sports teams and leagues create entertainment for their fans that transcends the typical content related to their games, players, and training, and even the ‘lifestyle’ content becoming more prevalent? Could a team (with or without a team sponsor) bankroll an emerging creator to produce a short-form sitcom or sketch show featuring some storylines or ‘product placement’ involving the team? Could there be a meta (lowercase m) series that imagines days in the life of team staff? Perhaps a few characters find themselves in a rom-com that plays at or around games? Teams don’t have to collaborate with creators; they could instead build capabilities in-house or work with agencies and freelancers.

I’m no creator or creative producer, but the point is that even the biggest fans are still consuming a lot of media that is not content produced by their favorite teams (or media talking about the teams), a lot of pure entertainment, much of which is created by TikTokers and YouTubers. In the coming year, teams and leagues could leverage their expertise, channels, brand affinity, and credibility to engage fans in creative, original ways that transcend their sport.


All these topics are not meant to be predictions; the world changes far too rapidly to prognosticate—though plenty of prediction columns try each year. But the only certainty is change, innovation, and advancement. All we can do is watch user behavior change, see how the world around us evolves, and take calculated risks and audacious shots. The only failure is standing pat and leaning into only what works today. Eschew the comfort and complacency of the status quo and don’t be afraid to do what hasn’t yet been done. The only way to realize an exciting future is to create it ourselves.

The Infusion of Intellectual and Financial Capital is Transforming Sports Business But Developing and Reaching Fans Remains the Key KPI

Picture the stereotypical owner of a sports team. Back when you were growing up, it’s probably an oil tycoon, maybe wearing a cowboy hat, glad-handing in a private box at the stadium, with plans to pass on the team to their children some day. It was either buy a couple of yachts and a fleet of sports cars or buy a sports team.

But that has largely changed in the last decade or so. Sports teams are now multi-billion dollar entities that attract some of the most sophisticated moneymakers and moneymaking institutions in the world. And with the new equation, stuffed with more zeroes and commas than ever, the level of innovation, analysis, and disruptive investment is more accelerated than ever.

It’s in this dynamic new era that JohnWallStreet resides, analyzing the biggest questions, trends, and themes that are driving the greater sports business industry forward and are on the minds of the industry leaders shaping this evolution. Corey Leff, the founder and editor of JohnWallStreet, articulated the new normal in sports, in which teams and leagues are investment assets that demand the same level of innovation that has shaped the other multi-billion dollar businesses in the world.

“Forever sports was just like a hobby that rich people did,” said Leff, who worked in equity research prior to starting the newsletter and sports business advisory resource JohnWallStreet. “And these weren’t investments, these were largely teams that were passed down. But as the valuations, which corresponded with media rights [deals], have skyrocketed over the last 15 years, you’ve had a different class of owner come in because who can afford to buy $2 billion teams.

“With these enormous purchase prices, you get this different class of owner that’s taking a different approach and making sports business a lot smarter and are thinking about things like the fan experience and how to improve and integrate sports tech. So that’s opened up this whole world of venture and investment and all the things that we write about now.”

And then the million, nee, billion dollar question becomes, Leff noted, “To generate any semblance of return on them, we have to monetize them. So we need to do a better job than we have in the past. I think it all goes together.”

While the massive valuations have largely been driven by increases in live television rights (more on that later), a variable area ripe for growth in the tech-infused, increasingly connected and mobile world, is fan experience and fan engagement. While your parents and grandparents may mostly recognize the game on the field or the court, there is so much more new and novel about going to a game. Sure, you can get still get a hot dog and peanuts, but now you can also get a signature dish from a local restaurant favorite from a renowned chef — and order and receive it without leaving your seat. Forgetting the tickets on the kitchen counter is a relic of the past, it’s all mobile now. The game listed on the ticket is still the ‘main event’ (don’t worry, Red Zone is on in the sports book on the concourse) but you might really be going for the postgame concert or the pregame beer-tasting event. Needless to say, some things have changed since those halcyon days of years past. Things had to change, fans have too many other options on which they could spend their discretionary dollar or enjoy a night out.

“There’s a broader trend of fans going less and spending more on those experiences and looking for that premium experience,” said Leff, whose daily JohnWallStreet newsletter involves deep dives analysis and interviews on sports business stories, topics, and developments. “So that’s not where this conversation or even the trend we’re talking about started about why they initially started trying to improve the fan experience, but it’s all on the same kind of wavelength.

“Right now that’s what fans are looking for. They’re looking for that one night [to be] memorable, this is the night of the year type of experience. And that’s why they’re spending a couple grand to go to Taylor Swift. It’s all about memories, Instagram, social, creating experiences that stand out and are not just one of a million.”

The competition to attract fans to come to the games is just one battle, however. The greater challenge at hand is the rapid evolution of the heretofore endless spigot of cash coming through media rights deals. It used to be so easy — just about every household spent their entertainment hours consuming programming one of a few cable bundles and both leagues and networks enjoyed virtually unfettered, lucrative access to every fan.

But now that built-in audience can no longer be taken for granted. The number of households in the traditional cable bundle is only going down from here on out. Those regional media rights deals are increasingly being replaced by direct-to-consumer platforms or smaller deals. But this paradigm shift can be both a feature and a bug. Because while broad reach may get a little tougher, many teams will have more direct relationships with more fans than ever before.

“I think reach has become an increasing focus for sports properties, recognizing that the everybody’s not in the cable bundle anymore,” said Leff, who recently published a piece on the possible rise of FAST (Free ad-supported television) platforms for games. “There’s like 35 million people that now are outside the pay TV bundle. So I think there’s just an industrywide focus on reach.

He contnued: “I think there’s an increasing shift to understanding or trying to understand who fans are, and if you can understand who fans are, then you could start focusing on what’s the lifetime value and increasing the lifetime value of those fans.

“So we’ve seen these integrations, an increased focus on data and data insights over the last couple of years, but we’re still in our infancy; it’s still at the data aggregation and understanding data part of the process. Like, I don’t know that we’ve actually gotten to the part of the process yet where it’s actionable and driving new revenues.”

Driving new revenues is the end destination, of course, even if we’re still charting the path there. Because while massive reach it’s still available, it’s increasingly happening across different platforms. The fragmentation is part of the new normal, a side effect of the dilution of the cable bundle. Teams and leagues are reaching more fans than ever, all across the globe, but that doesn’t mean making money off all those fans will be easy. Leff and I talked about the unparalleled volume of fans of European football clubs, for example, who may have more individuals in the fans identified as fans — but, for a number of reasons, don’t drive anywhere near the revenue per fan of what, say, the NFL does (playing a sport that is largely confined to two countries in the world).

There is no prebaked paradigm for maximizing the revenue of each fan for a truly global sports team. As NFL and NBA teams increasingly seek global brand status, the Premier League clubs are just about there — but don’t quite have the revenue to show for it yet. There’s latent value for each fan, though, even more so with more direct, more increasingly necessary relationships. Leff noted the importance of being able to direct identify and engage fans.

“Especially these teams with global followings,” he said, “if you could put a per dollar value on what each of those fans are [their valuations would be much higher]. The problem right now is that, say, you got a gazillion fans, but you don’t know who any of them are, how do you go about monetizing them? The answer is you can’t.”

The backbone of monetization, as you’ve read (or already knew), has been the games, and It will continue to be that way for the foreseeable future. But it’s obvious the models by which games are monetized are evolving. There are still lucrative linear rights deals for many, but there are also streaming deals, direct-to-consumer offerings, a la carte purchases, and more. And there’s a generation of potential and emerging fans not accustomed to plopping themselves in front of the boob tube for three hours to watch the full game. They’re still fans, but it’d be naive to think the business models that have prevailed for decades won’t have to evolve along with the changing nature of fan engagement.

Leff addressed the narratives around the coveted and sometimes misdiagnosed young fan cohorts. “I think that younger generations will watch longer form content if the content is good. I don’t necessarily just believe that…,” said Leff, who has a six-year-old daughter himself. “There’s no doubt that it’s hard to fit [long live games] into people’s schedules these days. Everything’s more competitive, so you have to make it more attractive…I certainly do not subscribe to the idea that Gen Z’s are not sports fans; that’s a ludicrous idea. There are certainly sports fans, they just consume media in a different way…”

While traditional TV ratings seem to (remarkably) keep going up for live sports, most survey and behavioral data about Gen Z and Gen Alpha sports fans indicate they tend to prefer and consume more highlights and social media versus the traditional live broadcast. Herein lies another challenge, monetizing sports fans in the same ways when their consumption patterns change. There’s no magic formula that says one sports fan of your team = ‘x’ dollars per year in revenue, let alone lifetime value. But all the questions are moot without new ideas, experimentation, and flipping the innovator’s dilemma on its head, and being unafraid to disrupt paradigms that were so lucrative (and still are) for so long.

“Even if we put the monetization to the side, isn’t it about building that [fan]?” said Leff of the monetization of highlights and non-live consumption. “At least as I see it, for a six-year-old girl, it’s building the next generation of fans and fan engagement. [My daughter] doesn’t watch Sports Center like I did. I’m not sure that the ten-year-old or 12-year-olds are watching Sports Center, but they’re flipping on Roblox, so why not have the highlights airing inside the Roblox game?…

“in the context that I’m talking about, at least, it’s about talking to the next generation of fans. You’re not thinking about how to make the most money off of them today.

“You want to make sure that in 20 years, your team valuations are still going up because you still have a fan base.”

The reward for winning in sports (business) is as lucrative as it’s ever been. At the same time, the competition for discretionary dollars from fans and brands is only getting more fierce. The one constant has been, and will be, the fan. The fan is the sun around which everything else orbits. Without the fan, none of all this talk of innovation, experience, media models, and paradigm shifts matters. So while we continue to chase the almighty dollar today, nothing is more important than ensuring we’re cultivating the fans of tomorrow. It’s that emotional investment that will pay off on the fiscal investment in the long run.

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LISTEN TO THE FULL INTERVIEW WITH JOHNWALLSTREET | COREY LEFF

READ THE SNIPPETS

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What follows are some snippets from the episode. Click Here to listen to the full episode or check it out and subscribe in iTunes or Stitcher.

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What follows are some snippets from the episode. Click Here to listen to the full episode or check it out and subscribe in iTunes or Stitcher.

Posted by Neil Horowitz

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In July 2018, the Sports and Entertainment Alliance in Technology (SEAT) held its annual conference, this year in Dallas. The events brings together thought leaders from throughout the industries to discuss the trends of the day and learn from each other.

What follows is a collection of the best quotes, insights, images, and observations shared via Twitter #SEATDallas from the event. Thanks to everyone whose tweets helped fuel this recap and to SEAT for always putting together a phenomenal event!

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On episode 119 of the Digital and Social Media Sports Podcast, Neil chatted with Brandon Costa, Director of Digital for Sports Video Group.

What follows are some snippets from the episode. Click Here to listen to the full episode or check it out and subscribe in iTunes or Stitcher.

Posted by Neil Horowitz

Follow me on Twitter @njh287 Connect on LinkedIn

Sloan Sports and Analytics Conference 2018: Day 1 Twitter Recap

In February 2018, the annual Sloan Sports and Analytics Conference, bringing together thought leaders from throughout sports business and analytics to discuss the topics of the day.

What follows is a collection of the best quotes, images, insights, and observations shared via Twitter on #SSAC18 from day 1 of the event.

Thanks to all those whose tweets helped fuel this recap!