Episode 90 Snippets: Inside the Dallas Cowboys Digital and Social Content Strategy with Taylor Stern

On episode 90 of the Digital and Social Media Sports Podcast, Neil chatted with Taylor Stern, Social Media Coordinator for the Dallas Cowboys.

What follows are some snippets from the episode. Click Here to listen to the full episode or check it out and subscribe in iTunes or Stitcher.

Posted by Neil Horowitz

Follow me on Twitter @njh287 Connect on LinkedIn

Recognizing and Valuing the Big Picture for Sports Biz & Content: Leaders Insights Part 2

The sports leaders at Leaders Summit all understand the value their organizations/teams produce, and how they can continue to evolve and leverage the value of their reach and their fans. No matter where one is situated in the sports landscape, the way sports are being consumed are changing rapidly, and, with paradigms shifting, there has to be constant anticipation of what may lie ahead.

These were among the themes at the Leaders Summit conference, where sports business leaders converged and offered a lot to think about with their practices, what’s working, and their thoughts on the future. Here is part 2 of my takeaways via #Leaders17. (See part 1 here).

(Also see the Leaders Day 1 and Day 2 recaps)

The NHL has plans to grow the business

The NHL will welcome the expansion team Vegas Golden Knights next season, but their vision is far grander, as alluded to by Commissioner Gary Bettman, who was among the speakers at Leaders17. They have their eyes set on China (as many sports leagues do) and will make a concerted effort to grow the sport and the league there.

They’re also looking at different ways to reach fans, and types of fans. Notably, Bettman discussed the idea of NHL clubs creating esports teams (perhaps around a game like NHL2k) and setting up a competition to market. It’s all about creating content for their sport that can penetrate younger consumers and fans.

 

“We need to particularly focus on Millennials and Gen Y and how they consume entertainment, and particularly sports,” said Bettman.

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How sports franchises are beacons for the community and treasure troves of consumer data

There were multiple sports team owners speaking at Leaders17 and they offered tremendous insight into how they think of their team as organizations and businesses. No longer is a sports team just a sports team, they are an embedded part of the community and, really, a part of the identity of the city. Owner Ted Leonsis thinks of his teams – the Washington Capitals and Washington Wizards – as part of the ‘fabric and identity’ of the city. Stephen Pagliuca, co-owner of the Boston Celtics, characterized sports that could bring people and channels together. “Sports us a huge aggregator in a world of fragmentation,” he said.

And with sports capturing such a wide swath of consumers, teams and leagues are starting to realize the volume of interactions with fans, and the tracking of such interactions and transactions, means teams are acquiring a lot of valuable information.

“We are no longer a sports franchise,” said Leonsis. “We’re in the customer data analytics acquisition business.”

Amazon was pointed out as a beacon for inspiration, a level of analytics to which sports teams can aspire, particularly as it pertains to ‘secondary’ customers. Sports franchises more and more are recognizing and trying to solve this gap in knowledge about the fans attending games acquiring admission/tickets through secondary means.

Finally, owners seem to be softening on, and recognizing the value of, sports gambling. Ever cognizant of the competition for attention with fans. While a lot of angles were discussed, the notion that sports betting can be a key to capturing and holding fan attention is notable. This, as much as anything else, could be integral to getting more mainstream integration and acceptance of gambling in sports. It could be a keystone for growth and maintenance of revenues elsewhere.

The Bundesliga stands out among their football (soccer) counterparts

When one think of football leagues, the first thought is probably the English Premier League, maybe La Liga, and then likely either MLS, Italian Serie A, or the German Bundesliga. The Bundesliga is taking active steps to remain a top league and to constantly cultivate fans and evolve in partnerships.

First, they boasted (and showed a chart) about their ticket prices, which are  the lowest of all the leagues. That at a time when articles have been written about the cost of Premier League tickets starting to gentrify the crowds a bit up there. The Bundesliga also commits to youth development of the game. It is not just an aspiration, but an obligation for the league and, indeed, each of its clubs must (by rule) have a youth academy. This certainly helps foster more football players and kids who identify with a club, starting at a young age.

I loved the slide envisioning the new way of doing things for a sports organization like Bundesliga, shared by CEO Christian Seifert. It visualized and articulated the way paradigms have shifted — previously it was all about selling, about rights, broadcasting, and getting fans to watch. Now rights have been replaced with a mindset focused on content, broadcast rights holders are partners, and just having fans watch is not good enough, participatory experiences are the goal. A great, thought-provoking way to characterize the way things have changed.

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What’s to come in Esports

There was a lot of interesting insight from a handful of (business) players in the esports space. In a talk about Overwatch, it was revealed that game has 25 million players, 80% of whom are in the coveted 13-34 demographic. They don’t think of themselves as building a ‘sport,’ but more so a competitive game. While no one can deny the audience, the revenue being made in esports does need to mature. One stat dropped at the summit was that esports fans net out at $8/fan of value, compared to the NFL and its $60/fan return.

In discussing Anheuser-Busch InBev’s interest in the space, Jesse Wofford, who works for AB on digital engagement and platforms, thinks the sport is ripe to evolve to catch up with its traditional sport brethren. And it starts with fan connections.

‘Emotional investment in eSports is key to casual growth,” said Wofford. “It’s what traditional sports already had.”

Of course, not everyone grows up playing video games, let alone the same game. In fact, Wofford pointed out, the fragmentation of the various game properties could continue to be a challenge for a number of reasons as esports, as an industry, seeks to mature.

“MLB [Major League Baseball] is not worried about a new MLB,” Wofford pointed out to explain with an analogy. “Games worry about new games taking space; [and it’s a ] big challenge for eSports.”

The key differences between esports and traditional sports, it was stated, is that esports evolves at an extremely rapid pace (which can present challenges, as alluded to by Wofford) and that it lives online, meeting fans where they are. For esports streaming platform Twitch, they don’t see esports’s digital nature as a rival for TV content, but, more so an opportunity for collaboration, said their Director of esports Nathan Lindberg. There appears to be opportunity for several screens for Twitch, with 45% of Twitch viewing coming on mobile.

The reason for the $/fan disparity is partly due to gradual movement with sponsors. According to PJ Warman, who works with esports intelligence firm Newzoo, there is a lack of ROI currently being shown in esports sponsorships. But he characterized not as a failing, but just a state of immaturity as eports must evolve in the metrics they provide for sponsorships.

Lastly, there was the element of pro sports teams investing in esports teams. The doors these could open could be massive, with pro esports players accessing team facilities, managements, pro agents, trainers, and more. There are also tons of stories waiting to be told about these esports competitors, within which could lie another building block for growth and maturity.

Excellent Insights  on Content

Every entity in the sports world knows the value and importance of content. Creating it, curating it, owning it, learning from it, using it to capture attention. And some of the best i the biz dropped some knowledge, honing in how content has evolved and the bar has never been higher.

First, it was noted, the culture of content is changing. Because there is an unquenching thirst for it. It may seem like there’s always a game on or around the corner, but as fan demand for content has grown (as shown by consumption) between games, the ‘hot take’ culture (most personified by Skip Bayless) has risen toe surface. But in other ways content is also seeking to go deeper and to deliver more.

“Disruption is not the way to reach the consumer,” said Joe Puglisi, Director of Branded Content for The Players’ Tribune. By focusing on higher production and higher value content, The Tribune’s visitors spend an average of around 5 minutes on the site per session, which is impressive these days. FC Barcelona has begun adopting a similar focus on higher value in fewer servings. “t the moment we are rethinking out platform from scratch, said FC Barcelona Commercial Director Francesco Calvo. “Focus on quality, instead of quantity.”

When it comes to content strategy, among the leaders in the game is Buzzfeed. They have taken a user-centric approach bringing the content to them and understanding how it’s consumed and what is performing well. Some numbers to bear that out — 75% of their content is found on platforms besides their own, and 80% of that content is consumed on mobile. It’s not hard to draw actionable strategy from that. For Buzzfeed, it’s a mixture of art and science. But they’re always learning.

“We create 600 pieces of content per day, said Elssa Byck, Head of Partnership Sales and Strategy or Buzzfeed. “That means we learn 600 times per day.” The underlying principle for Buzzfeed is a harmonious marriage between data and creative. That’s a powerful message when, for many, these are not as integrated and synergistic as they should be.

Byck boiled down good content to three major keys. Good content provides or evokes Identity, Emotion, and/or Information. If your content appeals to a sense of identity (or helps one reinforce their identity), if it causes emotion, or if it is providing some new or valuable information – it has the marks of good content, and is the start of something special.

 

The NFL remains bullish

The NFL was represented at the Leaders Summit and their story was one of size as big as ever, with a Super Bowl that may have seen diminished TV ratings, but ‘reached’ more people than ever before. They have also continued to make progress, they said, in turning the NFL into a 365 day/year league, noting the success of last year’s NFL Draft in Chicago as a piece of proof. The NFL is also proud of their relative league parity, citing the ticket and TV revenue all going into one pot.

The league is ready for a world where TV ratings will be superseded by other metrics and modes of consumption. But the pace at which they’ll evolve is that at which their fans do. For right now, the big screen remains the best option for fans, but the NFL is taking taking active steps to ensure fans can ‘take the game with them.’ In a best screen available world, the NFL is remaining cognizant of all those screens, to make sure their content is accessible for fans.

 

The sports industry is so much more about sports now. It’s global business, fan data, coveted and creative content, and fodder for earned attention from fans. The stories will still be told, but the way they’re told, to whom they’re told, and the science and art behind it are more informed than ever. The result is an exciting time in sports business, when organizations are keenly aware of the value and opportunity that lies before them.

 

 

 

Leaders Summit Day 2 Recap: FC Barcelona’s Biz, Sports Sponsors, eSports, & More

In March 2017, Leaders Performance Institute held their annual Leaders Summit in New York, bringing together leaders from the sports business world.

This is a collection of the best quotes, stats, insights, and observations shared via #Leaders17 on Day 2 of the event. Thanks to everyone whose tweets helped fuel this recap!

Check out the Day 1 recap, too.

Leaders Summit Day 1 Recap: Twitter & Sports, NHL Biz, Buzzfeed Content Insights, & More

In March 2017, Leaders Performance Institute held their annual Leaders Summit in New York, bringing together leaders from the sports business world.

This is a collection of the best quotes, stats, insights, and observations shared via #Leaders17 on Day 1 of the event. Thanks to everyone whose tweets helped fuel this recap!

See the Day 2 Recap.

Episode 89 Snippets: Chris Littmann is Bringing Excitement and Storytelling to NASCAR’s Content

On episode 89 of the Digital and Social Media Sports Podcast, Neil chatted with Chris Littmann, Senior Manager, Content and Platform Strategy for NASCAR.

What follows are some snippets from the episode. Click Here to listen to the full episode or check it out and subscribe in iTunes or Stitcher.

Posted by Neil Horowitz

Follow me on Twitter @njh287 Connect on LinkedIn

Episode 89: Chris Littmann is Driving Consideration Through Innovation on NASCAR’s Digital & Social

Listen to episode 89 of the Digital and Social Media Sports podcast, with Chris Littmann, Senior Manager, Content and Platform Strategy for NASCAR.


Episode-89

73 minute duration. Show format contains separate parts. Subscribe to the podcast via iTunes or listen on Stitcher

Posted by Neil Horowitz Follow me on Twitter @njh287   Connect on LinkedIn

A List of Sports Biz Insights and Stats from the Sloan Conference

The leaders in the sports business world are constantly on a quest to get bigger and better. They’re studying, predicting, measuring, analyzing, evolving. And many of them came together for the 2017 Sloan Sports and Analytics Conference. While the conference is very much about athlete and team performance, there is also a wealth of sports business stats and insights shared.

Here are 29 quick sports biz bytes from the conference, shared via Twitter from #SSAC17:
[See full recaps of Day 1 and Day 2 here. Lots more.]
*Leagues are evolving in their relationships with sponsors. The NFL talked about actively collaborating with corporate partners on all facets of the business of the league and he game. The success with Microsoft Surface was highlighted as a win.

*Fanatics has become such a dominant player in the sports merchandise space because of its robust digital offering that can act upon demand in an instant. An example cited was that after just five games into his breakout career, with his name hotter than ever, Joel Embiid’s jersey was one of the top-selling in the NBA, thanks to the speed of Fanatics.

*While this principle was stated from the NFL and MLB, it was a theme (and has been) for thought leaders for a while – content must be disseminated to reach fans at the places and on the platforms on which fans are consuming their content. Simple enough, right?

*Also from the NFL and MLB [and another recurring lesson] – a major key to the growth of any sport is youth participation. Get them playing, make them a fan while they’re, and there’s a better chance they’ll be fans for life.

*It’s great if you can collect data, but it’s all about what you do with it. Casey Wasserman clearly shared a lot of wisdom to SSAC attendees and this one resonated, as it should.

*Teams and leagues are now seeking to serve every fan, regardless of where or how they’re consuming and engaging. That means focusing during games on digital engagement, on the in-venue experience, and on the TV broadcast. Each offers an opportunity to engage, and treats every fan of the team with care.

*The FOMO acronym seemed to be another common consideration. It’s still about making others want to be there, at the game.

*Lots of talk about personalization. Ticketmaster envisioned reaching a place, soon, where every experience for fans is personalized – discovery, purchase, amenities. Team execs are similarly focused on personalization, particularly with fan messaging and in-venue experiences. The new norm is personalization, and it’s only going to get better.

*A stat that certainly stood out – 50-70% of Fanatics listings on Amazon are counterfeit. Bad news for consumers, perhaps fodder for teams to convince fans to buy from their stores. Or maybe teams should sell directly on Amazon.

*Every league is worried about the waning attention spans, and desire for ‘content snacks,’ of Millennials and Generation Z. The objective is not so much focused on shaving minutes off games, but more so about reducing dead time in games [NFL, MLB, NBA]. Less time between action. The NFL also noted adjusting their commercial ad structure, for something more fan-friendly.

*Some interesting findings from stats around Los Angeles Dodgers concessions – alcohol comprises 49% of concessions revenue. Perhaps not surprising, but interesting. Also from the Dodgers – fan cart size increased with self-serve kiosks, and the Dodgers saw concessions revenue and sales decrease when Clayton Kershaw pitch, because his starts were so much shorter. (And fans likely want to be in their seats to see the ace in action)

*Stats to consider from WWE – While we focus on so much on mobile TV viewing, just 15-20% of WWE Network viewing is on mobile devices. Even on the digital-only WWE Network, fans still seek out the big TV for their sports. Another eye-popping stat from WWE – 70% of their content consumption comes from outside the US.

*Wasserman Managing Partner Elizabeth Lindsey noted the need for sports leagues to focus on international growth, despite so much attention at home paid to driving youth, female, and minority viewership growth. The NBA has their eyes on India (looking for India’s version of Yao Ming), while the NFL is hoping to crack China. The NBA, in discussing their success growing the game and the league in China, noted that content was provided for free to a Chinese network to show on TV, building in exposure for the NBA and the game.
*Pretty impressive user and user engagement stats from Twitch. The esports and video game streaming platform boasts 100 million monthly active users, and their users average  a mind-blowing 140 minutes per day on Twitch.

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*The aspects of personalization are also of increasing concern when it comes to content and digital marketing. As more data is collected and put into action, greater degrees of custom experiences with content is a goal for the sports business industry, as well.

*Virtual reality and augmented reality were not surprisingly popular topics. A stat that stood out that either means future growth or stuck in the rut for VR is that the Consumer headset market for VR in the US is currently around six to ten million. One definite positive was the news from sports VR company STRVIR, which reported that it has been profitable the last two years.
*NBA Commissioner Adam Silver talked about how lucky they are to have players that market the league themselves, with all their activity on social media and in the media. The league also focuses on social media education and empowerment, which, along with willing and already social media-savvy players, makes for great success there.

*170+ million fans watched March Madness games in 2016. That’s a helluva number, and is certainly happening on an ever more diverse array of platforms now.

*Uninterrupted, the player-driven and video-focused content network co-founded by LeBron James, is not trying to displace journalism outlets like ESPN. Instead, explained Maverick Carter, their competition is more premium content producers, like HBO.

* This stat just stood out to me a bit…Which sport would you guess has the fifth most estimated fans in the world? I’ll give you a second…

It’s volleyball. I wouldn’t have guessed correctly.

*Good gambling stats to heed, as legalization expands in the US –> In Europe, sports gambling via mobile comprises 80% of the market and in-play [during the game/match] gambling makes up over 50% of total handle. Lots of $$ to come in this space for the US. That said, one limiting factor for such real-time gambling, it was noted, is the slowness/lag of data feeds delivering the stats.

*The CTO of Ticketmaster provided some fascinating insights on a panel at the conference. One that stood out to poder was that 68% of all tickets on Ticketmaster are sold after the original on-sale and presale. This could mean a lot of things, but mainly that most tickets are not bought early, which aligns with notion that fans are waiting to buy tickets.
Another ticket sales stat, that ws quite mind-blowing, was that there is an estimated $7 BILLION worth of arbitrage in the ticket sales market. You think teams want some of that/

*Another stat that opens some eyes for teams (via Ticketmaster) is that the names captured to tickets sold ratio is 1:2.8. Yep, nearly 3 of every 4 tickets are sold without teams knowing the identity of the buyer.

*The point was raised that there are two main cohorts of fans attending games. There are those fans that are there because they’re fans of the team and feel invested in them. And there are those who are there for the experience of attending the event, the spectacle (and, yeah, probably the social media fodder).

* A great insight from the San Francisco 49ers VP of Sales & Serivce Jamie Brandt, as he noted that, for Millennial fans, share-able experiences are valued far more than expensive things/items. Something to keep in mind for memorable fan experiences.

*An interesting stat from the panel on gambling was a study estimating that legalization of gambling would result in an average 10% increase in viewership for pro sports. Fans that are invested, literally, are engaged and don’t miss the game.

*In the ever-evolving world of tickets, paper and paperless, the 49es talked about everything from all-mobile ticketing to even a ‘biometric’ solution for fans of the future to gain entry into the game.

*As teams, leagues, and brands continue to try and do social media the right way, a statement that permeated and penetrated was that ‘Social media is for consuming content, not [conducting] transactions.’ (Though, Facebook Ads do work pretty well). Don’t forget why fans are there in their Feeds in the first place.

*There was a fascinating panel on sports journalism with Adrian Wojnarowski, Adam Schefter, and Ken Rosenthal that was full of good nuggets, some of which you can see in the SSAC recap. The powerhouse reporters talked about the nature of breaking news and how it’s not always so simple when you want to balance confirming vs. getting beat, and throwing in promises to sources to hold info until a certain time. They also spoke about the importance of building relationships and getting to know a lot of people in the industry, as well as getting to know the athletes as people. Other tips included a warning against burning bridges  (because word spreads quickly) and when reporting news answer and bring out the why and the how, not just the what.

*It’s a dialogue, not a monologue on social media. This is paraphrased from VP of Wasserman Mike Bernstein, which succinctly reinforces the need to remember the social in social media. If you’re the only one talking, that’s broadcasting, not relationship building. Creating conversation through content is powerful.

 

I’m always thirsty to learn more and greatly enjoyed picking up on some insights via #SSAC17. Be sure to check out the recaps.